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Tal and welcome to the holdings of the Wolf Brothers and their raiders.

Here are guidelines for our role-play. These rules are based on the Gorean novels. Please read these rules very carefully. We feel that our rules are very realistic and true to the novels. We are not your typical Gorean cities, camps, nor people. We are raiders. We are the dark side of Gor. We have tried to create a place where those new to Gor, and those that are not, can come together. beware:

MOST OF OUR HOMES ARE KILL/CAPTURE ZONES



  1. Purpose of our homes: There are many Gorean cities and taverns on the internet, so why create another camp? The answer is that We found none of these existing places adequately represent the darker side of Gor as depicted in the series by John Norman. Thus, We created our homes to be just such a place. They are meant to be a place that holds very closely to the Gorean novels. They will not be perfect, but it will always strive for perfection. Unfortunately, the medium does not permit perfection.

    The Wolf Brother holdings is not a place for everyone. They are not meant to be. The Wolf Brother holdings are intended only for those who wish to role-play in a world that is as close to Gor as possible. There is a knowledge that is used to create rules to simulate the novels, remaining true to the essence of Gor.

    First and foremost, The Wolf Brother holdings are intended to be a roleplay rooms. As a roleplay room, the holdings must have rules to make the play of the roleplay run smoothly. These holdings have been created in an attempt to emulate the world of Gor as most accurately as possible in this medium. This objective also requires certain rules to maintain. As these are homes that hope to grow and evolve, these rules are subject to change. Hopefully, any changes made will only serve to enhance play in the holdings.

  2. Gorean Education: Wolf Brother holdings will also be educational homes. It will be a learning experience, clarifying misconceptions about Gor that many have learned from the internet. You will find that no other online home does more to teach its players than the holdings of The Wolf Brothers. We welcome those new to Gor, who truly desire to learn about the Gor within the novels. We also welcome anyone else who truly desires to learn about Gor.

    It would be helpful if you have read the books to be in the holdings, but it is not a necessity. Information on the internet may be a start for basic information on Gor, but beware that there is some misinformation out there too. I strongly advise trying to obtain the novels if you are able.

    The Wolf Brother's will attempt to teach their members much about the Gor of the novels. We have numerous ways to help teach and train our members.

  3. Entrance To The Holdings: Any who wish to enter a holding of the Wolf Brothers, must first please have read these rules thoroughly. The Wolf Brothers are the sole persons who can ban someone from the holdings.

    There are certain requirements to play with the Wolf Brothers.
    1. First, you must be an adult, at least eighteen years of age. Gor is not for children. It is an adult world.
    2. Second, good role-players are sought. We wish to bring a high level of play to the holdings and avoid immaturity.
    3. Third, you must be willing to role-play a Gorean character. We are seeking people who are willing to commit to the holdings, people willing to role-play there, and help make them a great home. Besides these matters, there are no other absolute requirements.

  4. Rules/Holding Decisions:The Wolf Brothers shall presently be the single authority on rules questions, clarifications and adjudications. The Wolf Brothers shall endeavor to create an environment for role-playing fun within the structures of the Gorean world. Hopefully, The Wolf Brothers will be needed infrequently to adjudicate any situation. It is hoped that the holdings will be able to flow smoothly according to the rules set out below. The Wolf Brothers will intervene though, when any player begins to ruin the fun of others.

    The Wolf Brothers wears two hats in their holdings.
    1. First, in character, they are the leaders of the holdings, and shall act as such. They enforce the laws of the holdings. What The Wolf Brothers do is done in role-play only. They do not act out of character.
      In The Wolf Brothers Absence- Any First Sword or equal officer of the Wolf Brothers has the same power as The Wolf Brothers in character.
    2. Second, Out Of Character (OOC), The Wolf Brothers are the ones who adjudicate the rules of our role-play here, such as those set forth in these pages. They are the persons who can invalidate role-play that violates the rules. They interpret the rules of the holdings, and make all final decisions on rule questions and problems by a private vote of the Brothers.


    Try not to confuse the two roles The Wolf Brothers must play. If you message a Wolf Brother, please inform him if you wish to speak IC, in character, or OOC, out of character.

    Please remember that The Wolf Brothers will not be able to please everyone all the time. They must sometimes make some very hard decisions and rulings. Nothing personal is ever intended by any of those decisions. Such decisions are always made after careful thought and analysis. Please understand that everyone cannot have their own way all the time. It is always a series of compromises. The main focus is the story.

  5. WARNING: The Holdings of the Wolf Brothers attempt to accurately portray Gor, and its rules are directed toward that goal. Abuse will not be tolerated. Any player who is determined to be abusive will be permanently exiled from the holdings. If you believe that someone is being abusive, please log the matter, and send it to a Wolf Brother in his mailroom.

    Gor is not a fair world. Slaves may be harshly disciplined and some people may even be killed. Those are legitimate actions in a holding of the Wolf Brothers. But, there is a line where role-playing crosses over to abuse. We are supposed to be mature adults, and we should know where that line is drawn.

    Again, We repeat, abuse will not be tolerated!

    But, also remember that false accusations of abuse are not legitimate grounds to avoid proper role-play actions. If you are killed in proper role-play, do not try to overturn the results by false accusations of abuse.

    Gor is a barbaric world of blood and steel. People die violently every day. The holdings of the Wolf Brothers will reflect that image. Death will be a possibility for anyone, especially for Warriors and Raiders. But, these homes will not tolerate Player-Killers, the bane of many an online game. That means that if you kill indiscriminately, often and just for the thrills, you will find yourself being asked to leave. But, if we all play maturely, then this should not be a problem.

    The Wolf Brothers reserves the right to nullify or overturn any role-play action in the holdings of The Wolf Brothers, that is deemed abusive or illegal. Abusive and illegal role-play will not be considered legitimate role-play. Such bad role-play will not be permitted to ruin the fun of the other players. Hopefully, this right will only be rarely exercised, if at all.

    Weapons must be declared in the entrance post to every new room you enter. if there are no weapons declared in the entrance post in a Wolf Brother Holding you will be considered unarmed.

    There is NO OOC in any of the Wolf Brothers Holdings. You are responsible for every word that you utter, whether you are in character or not, and will be held accountable IN CHARACTER for any words you say.

    Any claims to an NPC escort will not assist you in escaping any harsh consequences you find yourself in.

    It is not appropriate to attack a person in the Wolf Brothers Holdings without valid role-play reasoning. When a conflict breaks out, those who are able to participate and become a factor in the scenario will be limited to those who are already present within the room. A scenario is seen as beginning at the moment of the first attack. This does not apply to raids as much as unscripted kill play.

    Free Women whose current character has been a branded slave will likely find herself once more a slave. Once branded, generally in a Wolf's eyes, you are slave for life. This is at the discretion of the Wolf you are dealing with, of course.

    Gender Bending - Due to the intense nature of Gorean role play, cross gender role play is is prohibited Role-Play in the Wolf Brothers Holdings. Men shall role play male Goreans and women shall role play female Goreans.

    Dualing - Dualing is NOT allowed in Wolf Brothers role-play, EVER! Dualing is where one person runs two different characters concurrently anywhere in Gorean online role play. Anyone caught dulling will have all their characters actions annulled and be banned.

    Retiring - Retiring a character is an option that can used when they either tire of the character they are role-playing or life in Gor has become so difficult for them as that character and they simply want a fresh start. This is not a reversible decision per the Wolf Brother rules. Wolf Brothers who retire from their characters before their characters deaths, agree to allow another writer to pick the character up and bring it back to life.

    Shelving- Shelving a character is done when play has to be suspended for a character for some reason but the writer intends on picking the character up at the earliest opporunity once more. Also you can only shelve a character if you are not actively involved in a role-play scenario. For instance, if you have been captured and don't want to follow through on the role-play, shelving will be considered un-Gorean like and your character killed if you refuse to come back and complete the role-play. It is considered dishonorable to simply abandon active role-play.

    Ignoring Posts - Ignoring valid role-play posts directed to you by another is not acceptable behavior in Wolf Brother Play. If you are in a r/p and someone forces themselves in to your r/p, and have used the proper steps to do so, you MUST honor their post and respond. In failing to do so without a legit real time reason you are going against the Wolf Brothers way of r/p. You must respond and work your way out of the situation if you don't want to be in it. Likewise, they must deal with what comes of their choices. The only exception to this rule is if there is a legitimate Out of Character or Real-Time reason for disregarding the posts by the party doing the ignoring. These reasons include being underage, using roleplay to prey upon people in a sexual or financial manner, using roleplay to make real time threats,a player that has been banished from roleplay, or those who continually disregard the rules of roleplay(such as dualling or refusal to do their time away upon retirement/character death). For instance, if you believe the person posting to you is a minor, you are not bound to role-play with a minor, since after all this is Adult Role-Play. Use discretion with ignoring posts and don't get yourself into trouble simply cause you didn't want the person to engage in role-play with you. This is how Gor works....do your best to deal with it.

    Respect the Home - There is but one rule that should be universal on Gor, the sovereignty of a person's home. The rules of a person's home always take precedence in that home. No outsider can change, modify, ignore, or replace a person's rules in their home. But, as on Gor, the rules of one's home extend no further than the boundaries of that home. Once you leave your home, you must then follow the rules of whatever home you visit. If a person dislikes the rules of another's home, then they are free to not visit that home. That said, all room rules must reflect reasonable and realistic Gorean Role Play in the Wolf Brothers Holdings.

    Realism - Homes rely on the assumption that they are living cities/camps/etc, with other people dwelling there as well as visitors. Thus, all role-play within the Home must take this assumption into consideration. Role-play that fails to consider this assumption may be declared invalid.

    Don't use Wolf Brothers Play as your place to vent your real life issues. We are not here to be beat up cause you want vengeance on the bully that beat you up. We are not here to suffer for all the bad stuff that happens in your life in any way. Nor can we be expected walk on egg shells cause you have issues, come for fun and fantasy, and leave the issues at home in your real life.

    Add realism to your posts, the more you think out your actions, the more it lends to realistic role-play.Be descriptive - again, the more detail offered the better others can respond to you and your actions.

    Become the Gorean you are playing. Don't be limited by the rules that govern our society, you're on Gor once you enter Wolf Brother Play. Be a Gorean. Not a person from earth.

    Respect other people in Wolf Brother Play. Many have been playing the character you see for decades and value both their character and the role-play/storyline they are in.

    Don't treat your time in the chat room like you are playing an arcade game. Once a character is killed or lost to an unwanted fate, it is done. No do overs!

    Read back before entering an active scene and write yourself realistically in. Do not walk all over other peoples active play because you did not read back.

    RESPECT your fellow role-players and you will find someone who shares your desires from your role-playing experience. Disrespect your fellow role-players and you are destined to find a traumatic and hurtful experience ahead.

  6. Mun Consent: All players who agree to play in holdings of the Wolf Brothers, consent to certain matters concerning their characters.
    1. They consent that their character may die during roleplay. Assassination attempts, death matches and such are a part of our holdings. It is difficult to lose a cherished character, but the possibility of that loss will lead to more realistic role-play.
    2. Players who choose slaves as characters must be prepared to act as a Gorean slave, as depicted in the novels. This means that slaves may be sold or even destroyed by their Owner at anytime. In addition, punishment may be doled out by Masters. {WB} slaves may only be punished by the Wolf Brothers. Kolared slaves may only be punished by their Masters. Unkolared slaves are at the mercy of all. If you have a problem with an owned slave, or a {WB}slave, you may chain them until the appropriate person is notified, and the matter is dealt with. Choose your character wisely knowing your limitations.
    3. Anyone is susceptible to being enslaved. This includes all free persons, male or female. Slavery is a threat to all, though women are the primary targets. If men go to the northern forests, they have the potential to be captured and enslaved by panther girls. Certain laws may also lead to the enslavement of men.

    As this is roleplay, mun consent should be largely irrelevant. But, if you are uncomfortable with such play, then do not enter the holdings. Gor is not a fair world. There is one area though where mun consent is involved. No player in this game is under any obligation to reveal any personal information about the mun to anyone else in roleplay. No Master may force any slave to give out personal mun information. In addition, no Master can make a slave do something in real time, such as phone that Master. If any Master tries to do any of this, please log this matter and contact The Wolf Brothers as soon as possible in thier mailroom. This does not apply if it is mutual consent. This just means you cannot be forced to do this.

  7. Poor Role-Playing and Cheating:
    1. Punting(booted), signing off, and similar methods of trying to avoid an unpleasant role-play situation, like your character's death or collaring, are prohibited. You cannot sign off and avoid a death match. An "accidental" punt will not save your character from a proper collaring. If you do happen to go offline during a role-play scene that is not finished, when you return online, the scene will be continued from the point that you left. And in that situation, the scene will progress without outside interference. The scene will be continued as soon as possible after the original incident. If this happens to you, please log the incident and contact a Wolf Brother in his mailroom.

    2. Leaving a room quickly to avoid an unpleasant role-play situation is also considered poor role-play. If you wish to leave the holding, you should declare that action and then give everyone else in the holding adequate time to react to your intention. Someone may want to try to prevent you from leaving. Realistically, it does take time for someone to leave a holding. It is not just as easy as typing that you are leaving and then instantly leaving the holding. You must allow others in the holding to react.A three post exit would be acceptable.

    3. Cheating in any form will not be tolerated in a holding of The Wolf Brothers. Unfortunately, some forms of cheating are difficult to detect. But, there are ways to detect cheating and The Wolf Brothers will be paying attention. Please be on notice that if you are discovered cheating, you will be exiled from all holdings of the Wolf Brothers. We are all adults and there is no real reason for cheating in our role-play. Cheating only robs you of your complete role-playing experience.



  8. We are serious about the realistic continuity of our story. We get back to what makes this kind of Roleplay unique.

    We Think of our play like a soap opera that has been on for years. Main Characters change supporting characters become Stars, then float back to supporting characters. This is attested to by the variety Wolf Brothers over the years.

    The Wolf Brother story has been a continuing story since 1997 when a character/lifestyler called John Wolf (The WB Father by the way) stumbled out of the Silk and Steel Tavern of Ice Bear in IRC to the html chat. He drifted through Steel Dawn, Chatropolis, then his sons Spirit Wolf and Sensei and the rest of his sons showed up at Gorean Shores at poolsidechat, Then FSS was founded at Mikechats, we had homes in Webmaze, and Chatsite, then we settled here in JAG. We set the standard in cross site raiding in the early years of Gor.

    During those years we have had many slaves. Some never made it past a number others were Star slaves. So there is a bit of history for you.

    Wolf Brother Slaves have a ranking and earn everything they get.

    Freshly captured slaves have their names taken from them and they are given a number. Their avis must be naked and black and white, no color. Their first week they are not allowed to speak or rise above a man’s knees. They are not allowed to use their hands to eat or drink. These privileges will be given as they are earned.

    This is where we separate those that are serious about developing a character and writing for some time with us and the ones just want to cyberfuck. Do not get us wrong we can use the girls that just want to cyberfuck in play, as coin box girls and other slaves that we send out to Gor to make money. If you are a girl that just likes to cyber and wants to travel where she wants then lets throw a coin box on you and the WB make some coin out of it. You will of course be on your own for your safety as the collar just lets everyone know who gets the coin. The WB do not really miss a disappearing coin girl if she gets her head cut off. There will be no serious RP between the WB and the slave unless they just happen to be in the same area. These girls are considered lower than a numbered girl as it does not even matter to the WB what they are called just that they make coin. To get in anymore action than that you will want to be come a numbered girl again. If this is the type of play you are interested in contact a Wolf Brother in their mailroom.

    The numbered girl stage-This is the sink or swim stage. It takes a certain type of slave to be a WB slave. This is the weeder we call it. This stage usually does not last long, but the fly-by-nighters , the just-looking-to-get-captured girls, are usually weeded out here. At this point you can only have a black and white naked avi, and you should be wearing the colors of the WB that put you in the collar If you have an account .If you were captured by our NPC Helfdane The Fat, wear your name in solid blue. It is who put the collar on though, please remember that.

    You will be assigned chores. Your chore will be done a minimum of three post before we see you posting in any other areas of JAG (ie: The corks, the OOC, etc.) We do not require you post everyday, just everyday you are within JAG.~smile~

    You are slaves of the Wolf Brothers. Wolf Brother play should always come first. If you are in the OOC Room and play starts up in your holding. Your holding is where you should be. If it becomes a problem you could get your head cut off in play.

    In the WB Slave Training Room there will be no whispering. This room should be read daily along with the corks of your home and the Wolf Brothers Cork. If not, it could cost you a head in play.

    We do not like a lot of OOC in our holdings. We also despise OOC drama. If you got a problem with someone leave it at the door of JAG, If it gets to become a problem. Someone might lose a head.

    Talking of losing heads. If you do get killed "reinvent" you will be welcome back in play as a new character but that character has to start over with us.

    Look girls we are not stupid. We also know that your working knowledge of Gor sometimes surpasses those you serve. As a WB slave it is your duty to "cover" for these players best you can. You also do it in a way that makes the free look in the best light.If not you could....awww you know the rest of that.

    That is pretty much the skinny to get you started. These rules can be changed at any Wolf's Whim. The rule is The Wolf Rules. We hope you enjoy the ride, keep your arms and legs inside at all times, do not feed the animals, and most of all Do not talk to the voices.

    One more thing try not to get your head cut off before you get to be a Star.
    Thanks for reading.



  9. Slave Capture: These rules deal with the theft of slaves and the enslavement of Free Women. These rules rely heavily on the information in the Assumptions section of these rules. When slaves are stolen, most often they are immediately transported out of the city to avoid the wrath of the Owner. Slaves are very rarely stolen and kept in the same city. There is too much danger for the thief if the girl remains in the same city. In the case of Free Women, this is also very common. Captured Free Women are also usually taken by people from outside the city. Men protect the women that share their home Stone. Though there are certain city laws that will also place a Free Woman in automatic slavery.

    Slaves are rarely taken from heavily populated areas, like taverns and marketplaces. Slaves are normally taken in isolated areas, or when they go off in private with strange Men. Free women are also normally captured in isolated areas. No thief would brazenly grab a Free Woman in the marketplace, and try to abduct her with hundreds of other people around.

    Raiders patrol these areas well, and will react to such public thefts. If you wish to conduct such a public theft, consult The Wolf Brothers.

    The primary means to steal another's slave is to get that slave into a private, isolated area. Most men can easily overpower any female slave, and such theft is automatic. Female slaves would rarely resist, as they could be severely disciplined for daring to raise a hand to a free man. The pleasure alcoves of a tavern do not count as a legitimate private area for slave theft. In addition, you must somehow get that slave to move into an isolated area. Any member of a holding must also send a log of the theft to The Wolf Brothers for any stolen slave they wish to bring to a holding.

    The thief must also send The Wolf Brothers a detailed plan about what he intends to do with the slave after the theft. There are alternatives other than theft. You can always try to buy the slave, or challenge the owner in a non-lethal duel.

    The enslavement of Free Women is similar in many respects to slave theft. If you can get a Free Woman to follow you, without her bodyguards, to an isolated area, then she can be enslaved. Her only chance to resist will be if she can surprise her captor and stab him with a dagger or poisoned needle. If the captor is not surprised, then a Free Woman, even with a weapon, is still defenseless. She could then be collared easily. All the same restrictions on getting to an isolated area, as discussed above, apply here as well. Free Women should be very careful where they travel, and should normally be accompanied by guards. Logs must be saved of all such incidents for the capture to be recognized.

    Automatic enslavement, or judicial enslavement, are also dangers faced by Free Women. Essentially, if they perform certain public behavior that is more appropriate for a slave, they risk enslavement. Free Women must not act like slaves. If any Free Women is suspected of such behavior, please log the event, and submit it to The Wolf Brothers. The names of all witnesses should also be submitted to The Wolf Brothers.

  10. Abandonment of Kajirae: There are times when the owners of kajirae either vanish, lose interest, or are otherwise not around for some length of time. We all wish to be able to role-play, and it is difficult for a kajira to role-play if her owner is never around. If an owner fails to maintain contact with a kajira for 14 days, then that kajira has been considered abandoned. If that happens, The Wolf Brothers automatically take ownership of the kajira.

    After the first week of non-contact, the kajira must email their owner for an explanation. The kajira should also send a copy to The Wolf Brothers. If an owner is to be gone for a lengthy period of time, he should contact his kajira and inform her of the situation. After 14 days, if the kajira becomes a {WB} slave, her original owner will have to purchase her from The Wolf Brothers if he wishes to own her again. Such purchase is not automatic though, and she may be sold to another.

    As a practical matter, if you are a slave owner, and you do not have sufficient time to spend with your kajirae, you should consider selling them. Being a "collector" is an immature action. As there are real people behind these characters, and all wish to role-play, it is not fair to the player to limit their role-play due to the fact that you cannot be online very much. This is not a Gorean issue, but a role-play issue. Please be considerate of each other. Keep only those kajirae that you can spend adequate time role-playing with.

  11. Combat Rules: The following combat rules are made to be realistic. They are complex, though you will find they are actually easy to use after you fight a few battles. These rules are still not made to be fully realistic. They only add further options to enhance the reality. If there is a further need, more combat rules may be added.

    Combat may either be a death match or a non-death match. Non-death matches include honor duels, sparring, and some tournaments. Damage must be healed after a match is over, unless your character is dead. The decision of which type of match it will be needs to be announced by both players before the match begins.

    Combat Types: There are four basic areas of combat, including melee combat(Raids), unarmed combat, thrown weapon combat, and missile combat.

    Melee combat(Raids) involves the use of hand-held weapons such as swords, axes and daggers.

    A raid can happen at nearly any moment. There must be at least one male combatant within the home prior to a raid. A combatant is defined as a capable fighter of the home. For example, a male scribe would not count, but a male fighting slave could. Raiders must be of a known camp,city,or home to be valid.

    Weapons must be declared in the entrance post to every new room you enter. if there are no weapons declared in the entrance post in a Wolf Brother Holding you will be considered unarmed.

    Raids will last no more then one (1) hour after the initial attack is made. The initial attack is defined as the first attack made from one PC combatant to another PC combatant, not NPCs. A member of the raiding team should keep track of when the one hour period began and how much time is left.

    Raids are intended as a nod to the lost art of "fun raids." These are not a show of personal skill but of role-played violence for the enjoyment of everyone. Using Prodigy posting format is a matter of personal choice. The goal is to make some attacks, block some attacks, take some wounds, land some wounds, and grab some loot.

    Raids are about give & take. If you want your opponent to accept some of the things you are doing, then you should accept some of the things that they are doing. This includes taking a wound when you might have been able to actually block it, letting something be stolen, letting yourself be knocked down, etc. Forced actions and speed postings are still not accepted. Just go with the flow and have some fun! If you've never experienced a raid like this, we encourage you to speak to those who have so you know what to expect.

    There will be no killing, maiming, or permanent captures during or as a result of raiding. Free and slave captives may not be collared, branded, or permanently marked. They may be caged, chained, shackled, questioned, interrogated,slapped around, deprivation, humiliation, but all captives will be treated with a level of respect while maintaining the fun, enjoyment, and spirit of fun raiding.

    Captures that happen through raiding are done in a very simple and unjudged manner. During each raid, the attackers or instigators of the raid may make two (2) capture attempts. The force being raided may also make two (2) capture attempts of their own against the raiders.

    Being engaged with a person requires actually posting on their specific pull-down for at least two posts actually addressed to the target, such as chasing them, trying to corner them, etc. All proper role play should be taken in getting to their pull-down as well.

    To make a capture attempt, you must be engaged with your target, whether fighting them, chasing them, etc. You must then make a post that details how you are attempting to make the capture, such as knock out, snare in a net, grab, etc. Free women and slaves may be captured during raids all must be a 3 unanswered post capture.Each post must be at least 1 minute in between with a maximum of a 10 post exchange.The process is the same for the defending side attempting to capture attackers.

    Raid realisticly you cannot be on one side of a holding and hit someone with a sword on the other side of a holding ect.
    One of the Wolf Brothers make on final decsions on whats valid or not.They also decide on issues not covered here.

    The Following are the Rules for Melee Combat (Raids) in ANY Wolf Brother Holding


      1. All raiders...
        • Must have legit names (that means no cloaked avengers or veiled whosits). Even if you are known by some under these aliases, those names will not be accepted in Wolf Brother Holdings.
        • Must come from homes that allow raiding.
        • Must have homestones or camp homes somewhere on Gor. No vagabond raiders.
        • Must have homestones or camp homes that allow reciprocal actions.
        • Must hold any captives from the Wolf Brothers in open areas that allow reciprocal actions, not in unaccessible private rooms.
        • Attackers must make 3 entering post and three exit post in the room at the beginning of the engagement. All participants must be of a known established characters. We are gambling our characters’ lives and so should you. No hooded whosits and other NPC type characters.

          Clarification:
          This is three entry post into the room. This was suggested so there are no pop and pows. They do three entry post into the room to make their presence known. Raids require three entry posts in the room being raided, which should state:
          • Statement of intent to raid, number in party, and weapons.

            I think maybe what would help more is to clarify what an engagement is: an engagement is where a person (or group) enters a room a melee (post for post) fight ensues then the offending party (or parties) leave the room. That is considered one engagement. A raid in effect would be another term for engagement.



        • The engagements are logged on a message board for the judges to read over and the judges will post their individual decisions with one of three decisions:

          a) Injuries sustained but will not affect next engagement

          b) Injuries sustained and to be considered in the next engagement

          c) Death from injuries sustained in engagement.(Only on Unscripted kill play or agreed upon kill raids)

          The judge is picked from a random pool of judges and agreed upon by both sides leaders.

          Clarification:
          This is the three choices of decisions for the judges for each participant. The first one would mean they got pretty minor injuries. ie; bumps, bruises, minor cuts and gashes that would be considered healed by the next time an engagement (or raid lets say) happens. The second would be more sustainable injuries such as deep stabs, broken limbs, etc.. The third would be died from injuries.(Again only on unscripted kill play or agreed upon kill raids.)


        • No death blows during engagement.


        • No speed posting or unaccepted force posting allowed. It must be post for post.

          Ie: I stab toward your right leg with a downward slice from left to right with my killing knife Instead of. I stab you in the right leg with my killing knife.





        • No more than 2 on 1 odds for those in the room. In 2 on one combat the defender gets one extra defense and attack. He also has to designate whom the action is directed at in each action post. (which attacker in other words)


        • Public debate is not allowed on the message board.


        • If a death verdict is rendered then the character dying will post dying of his wounds sustained from that engagement. It is important to note that not all engagements have to end in death.


        • All participants by engaging the Wolf Brothers agree to these rules.


        • All of the posting rules apply to assassins but they must be wearing their mark as they leave the city or camp that they were residing in. When they enter a kill/capture room,they must post saying their mark that they wear is indeed intended for someone in a Wolf Brothers Holding regardless if the room is empty or not. OTHERWISE, if they travel here marked, without stating their purpose is elsewhere, they will be considered as a hostile threat and dealt with accordingly.





      Unarmed combat involves no weapons at all, and includes punching, kicking, grappling and the martial arts.

      Thrown weapons commonly include daggers, quivas, spears, axes and bolas.

      Missile combat primarily involves bows and crossbows.

      Arena/Sand Pit Combat Sequence:
      1. All matches will be fought in the appropriate areas for the environment in which the play is taking place.
        ie:arena, sand pit, etc.
      2. Prodigy Rules or the 3/2/10
      3. The one challenged will get the first post.



    If a combatant loses a death match, his character will be banned from all Wolf Brother Play, and all his possesions including kajira go to the winner. A new character may be built, but will have to start over with nothing.

    Death Matches: As long as one person involved in a combat wishes a battle to be a death-match, that combat will be a death-match. You cannot refuse a death match. If someone wishes to try to kill you, then you must try to defend yourself. Death matches can be deadly so enter one with caution.

    Non-Death Matches: Non-death matches include honor duels, sparring, and some tournaments. Both parties must agree for a battle to be a non-death match. No one is actually killed in these matches.

    Let it be noted here that these rules are NOT all inclusive, and that the final judge of ALL roleplay within the Wolf BrotherPlay, which does not fit under these rules, is the Wolf Brothers.

    These rules may be changed at any time, without notice. However, they will NOT be changed during active roleplay, in order to change the outcome of said roleplay.


    Poison: Poison is commonly a woman's weapon. The Caste Codes of the Warriors and Assassins forbid the use of poison. Ost venom and kanda paste are the most commonly used poisons. Such poisons are usually applied to a weapon such as a dagger or needle. Poison is not easily available. Poison is not guaranteed to kill someone. Poison works against people, Kurii and animals. All poison deaths will be declared honored or not after a copy and paste of the event is sent to The Wolf Brothers. They have the final judgement.

  12. Thievery: Thievery is a dangerous skill, as the penalties for failure can be quite severe. Most Goreans despise thieves. Only Port Kar has an actual Thieves Caste.

    If you succeed on a thieving attempt, your victim is unaware of the theft. The victim must role-play the event as if he was unaware of the presence of the thief.

  13. Children: Children are a part of Gor, as they are a part of all life. But, there is no place in the holdings of the The Wolf Brothers for the players as child characters. As Gor is an adult world, adding child characters can create some uncomfortable scenes. We do not wish to condone child abuse in any context. You may list children in your profiles, and you may discuss about them. But, no player may create a child character.

  14. Logs: It is a wise idea to log your role-playing in the holdings of The Wolf Brothers. Many of these rules require logs for certain actions to be valid. Logs are also the only way your character can earn experience for their skills. Everyone involved in a role-playing incident should log the matter on their own. Logs may be altered so it is very important to have multiple logs from different people involved. This will help prevent any dishonesty. Logs are also needed if you have any complaints about a matter. Without a log, it may be difficult to adequately address the complaint.

  15. Player Questions/Complaints: If you ever have a question or complaint concerning the rules of the camp, Gorean matters, or anything else, please mail The Wolf Brothers as soon as possible. One of The Wolf Brothers will try to respond quickly to your inquiries. If you do not get a reply in a couple days, please resend your mail. The Wolf Brothers get a lot of mail and sometimes he may miss one.

    If your question or complaint concerns a role-playing incident, please log the incident and submit it with your inquiry. You must contact The Wolf Brothers as soon as possible concerning any complaints. If you wait more than a couple days, it may be difficult to rectify the situation. Timeliness is very important.

  16. Commitment: We wish for the holdings of The Wolf Brothers to be a great home, and a fun place to role-play. But, to do so we need a commitment from our players. We need players who desire to role-play. Most Gorean sites all have a common problem, their rooms are empty at times. Part of this is due to a lack of commitment on behalf of their players. Players should wish to spend time in the home. They should be proud of it and desire to be there. If the players role-play in the holdings, then the rooms will not be empty often.


    ~Basic rules taken from the city of Delphius on AOL with permission of Ubar Luther and adapted for our holdings~